The fantasy rpg genre is rife with potions - they are often a blase affair with a simple effect (and a description of their color as an afterthought). In today's workshop, I try to make things a bit more interesting.
You don't have to call them "tinctures", but I think that makes them sound a bit more compelling - it conjures up the idea that they are someone's idea of medicine. Snake oil for the feudal period.
Below are a series of tables that the Judge may use to generate a tincture/potion. One important point, to me at least, is that they should certainly have a benefit - but they should also have a side effect or downside. Quaffing strange liquors created by crones and hermits is a risky proposition!
[ Benefits and Side Effects are based around DCC RPG mechanics, but Appearance and Taste could apply to any system. ]
Appearance - roll 1d30
Should the side effect result conflict with the benefit, roll the Side Effect again (e.g Benefit grants +2 Strength but Side Effect causes -1 Strength).
You don't have to call them "tinctures", but I think that makes them sound a bit more compelling - it conjures up the idea that they are someone's idea of medicine. Snake oil for the feudal period.
Below are a series of tables that the Judge may use to generate a tincture/potion. One important point, to me at least, is that they should certainly have a benefit - but they should also have a side effect or downside. Quaffing strange liquors created by crones and hermits is a risky proposition!
[ Benefits and Side Effects are based around DCC RPG mechanics, but Appearance and Taste could apply to any system. ]
Appearance - roll 1d30
- Thick black syrup
- Brackish runoff with a grey, powdery silt at the bottom
- Dark green sludge
- Milky white suspension with bits of bone floating within
- Roiling black mixture which emits otherworldly voices
- Solvent similar in appearance to water
- Watery green elixir with bits of moss and bark floating within
- Thick brown mud
- Murky brine not unlike seawater, with bits of ground-up oyster shell
- Brown effervescent liquid
- Thin, bright red liquid with bits of tallow floating at the top
- Dark, watery brine with tiny sea creatures floating about
- Orange liquor with tiny black bubbles
- Clear violet liquid containing a small mammalian eyeball
- Murky whitish mixture which is home to a live, prehistoric worm
- Yellowish solvent with periodic small explosions
- Viscous yellow syrup that bubbles constantly
- Reddish brine containing a shriveled root
- Bluish gelatin with reddish globs of ichor suspended within it
- Green fluid containing three small stones
- Murky brown concoction containing a human finger
- Green elixir containing a raven's foot
- Amber draft with bits of fur floating at the meniscus
- Yellowish marinade containing a single berry
- Swirling quicksilver
- Greenish preservative containing a fetal rodent
- Chunky brown slush full of bark and leaves
- Dark red suspension containing the eye of a goat
- Yellow solvent filled with flower petals
- Grey ooze containing bits of raven feather
- Sweet
- Sour
- Bitter
- Salty
- Acrid
- Metallic
- Malty
- Like vomit
- Like dirt
- Swampy
- Astringent
- Like rotted meat
- Fruity
- Like melon
- Citric
- Like ginger
- Grassy
- Smoky
- Fishy
- No discernible taste
- You feel strong as a an ox (+2 Strength for 1d3 turns)
- Your body is reborn (heal 1 hit die, not to exceed natural maximum)
- You feel invincible (+2 Luck for 1d3 turns)
- An otherworldly fire flows through you (+2 Stamina for 1d3 turns)
- You see with the eyes of an eagle (+2 to hit with missile fire for 1d3 turns)
- You fight like a bear (+2 to hit with melee attack for 1d3 turns)
- You are one with the horses (+10' to speed for 1d3 turns)
- You see three moves ahead (+2 to AC for 1d3 turns)
- You have a tongue of silver (+2 to Personality for 1d3 turns)
- You have never felt so nimble (+2 Agility for 1d3 turns)
- Your mind is like a razor (+2 to Intelligence for 1d3 turns)
- You can do anything (+2 to all Skill Checks for 1d3 turns)
Should the side effect result conflict with the benefit, roll the Side Effect again (e.g Benefit grants +2 Strength but Side Effect causes -1 Strength).
- You develop a ghastly rash (-1 Personality for 1d4 hours)
- You develop a pale, sickly pallor (-1 Personality for 1d8 turns)
- You develop boils about the head and neck (-1 Personality for 1d3 days)
- Your mind becomes clouded with dread thoughts (-1 Luck for 1d3 turns)
- Your breathing becomes labored (-1 Stamina for 1d3 turns)
- You are overcome by a dizzy spell (-1 to Agility for 1d3 turns)
- Your virility is sapped (-1 Strength for 1d3 turns)
- You mind wanders; you cannot focus (-1 Intelligence for 1d3 turns)
- You cough uncontrollably (-1 Stamina and -1 Personality for 1d3 turns)
- You lose your will to continue (-5' Speed for 1d3 turns)
Comments
Post a Comment