It's Friday and I've had a long and hard week at work. About halfway through a hastily constructed Manhattan, I thought, "What better time to write a poorly conceived post on my blog!" Having just joined MeWe as part of the crazy Google+ Exodus, I was clicking around and saw some replies to this post. Below is my sad little attempt.
1. One article or blog entry that exemplifies the best of the Old School Renaissance for me: Quick Primer for Old School Gaming (not an original answer but it sums a lot of stuff up for me)
2. My favorite piece of OSR wisdom/advice/snark:
From Moldvay Basic "While it is not possible to cover everything that might happen in a game, the ideas here give a solid framework to build on." Just enough rules to get you going. That's my jam.
Your PCs have begun their march down the King's Road. They're headed for certain doom and they are well-aware that not all of them will return. Why not dial up the tension a bit with the addition of a dread omen or two?
The fantasy rpg genre is rife with potions - they are often a blase affair with a simple effect (and a description of their color as an afterthought). In today's workshop, I try to make things a bit more interesting.